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Wednesday, March 13, 2013

My Personal GAME Plan


                NETS-T, the indicators with which teachers should be proficient, were developed and defined by the International Society for Technology in Education (ISTE, 2012).  These standards reflect the competencies that teachers should be employing on a regular basis in both their classrooms and as a part of their personal professional development.  They are 21st century skills that teachers should be incorporating into instruction to prepare their students for educational opportunities now and into the future.

                Since personal reflection and introspection are practices that should be a part of every educator’s habits, I have reflected on the list of indicators on the NETS-T list.  In order to gain more personal confidence with some of these skills, I have selected two indicators on which to focus.  I chose these areas because I see them as being areas in which I am lacking in practice.  By targeting these goals, I hope to gain the reassurance that if I tried a similar activity in my classroom, that it would be successful.

                The first indicator of focus is identified as 2b. The objective reads as follows: 

                2. Design and Develop Digital Age Learning Experiences and Assessments

                                b. Develop technology-enriched learning environments that enable students to
                                     pursue their individual curiosities and become active participants in   
                                     setting their own educational goals, managing their own learning, and
                                     
                                     assessing their own progress.

                This objective is one in which I feel I have only partially demonstrated in my classroom.  While there are laptop computer work stations set up throughout the room, my students are not usually free to explore and address their individual interests.  I have found that with many time constraints, the students are allowed much computer access, but usually with a specifically assigned goal.  I need to allow my students more opportunities to search for or research topics of their personal interest.

                In order to improve my confidence in this area, I have developed a plan.  This plan is called my GAME plan.  A GAME plan is a methodical approach for addressing a topic (Cennamo, Ross, & Ertmer, 2009).  It involves the steps of setting Goals, taking Action to meet those goals, Monitoring progress toward the achievement of those goals, and Evaluating whether the goals were successfully met, altering and adjusting the plan as needed.  The GAME plan for my first objective is as follows:

G:  My goal is to purposely structure more time in my class in which students will be given an opportunity to visit the laptop stations to engage in research on a topic of their choosing.

A:  The actions required on my part are the inclusion of this prescribed time in my lesson plans, the explanation of the plan to the students, and a reminder of the rules for computer use (i.e. Acceptable Use Policy, school handbook).

M:  Monitoring of the progress toward meeting this goal of scheduling the time will be evidenced by the actual lesson plan and a log of the time that students actually had on the computers in this capacity.

E:  Evaluation of the effectiveness of this endeavor will be determine by comparing  the amount of time that was planned for students to use the computers with the log of the actual amounts of time the students were engaged in their personal searches.  If the times are falling short, they will need to be adjusted.

                The second indicator of focus is identified as 4d. The objective reads as follows:

                4. Promote and Model Digital Citizenship and Responsibility

                                d. Develop and model cultural understanding and global awareness
 
                                     by engaging with colleagues and students of other cultures using
 
                                     digital age communication and  collaboration tools

                Reflecting on this objective, I do engage in discussions and professional development opportunities with my colleagues face to face and online, but I fall short in connecting with students of other localities or cultures using digital age communication or collaboration tools.  In fact, I do not engage my own students digitally very often.  I monitor the work they are doing and communicate with them face to face, but rarely do we communicate electronically.  This is an area in which I need to expand and perfect.  The GAME plan for this objective is a follows:

G:  My goal is to communicate with my students digitally at least once a week.

A:  The actions required from me are to purposely plan opportunities for this interaction—be it through a wiki, a reflective journal, or through an approved email program (all other venues are prohibited at my school.) 

M: Monitoring my progress toward this goal would be evidenced through the description of the activity in my lesson plans and the actual archives of the conversations.

E:   The way in which this plan would be evaluated for success would be to determine if the communications occurred weekly.  If the frequency goal was not met, the reasons for the lack of conversation would be determined—only valid reasons would be accepted (i.e. lack of technology access due to them being used for state assessments.)

                While these are just two ideas I had for self-improvement in these technology indicators, I would love to hear what the rest of you have to suggest. 

 
References

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A

                standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth,

                Cengage Learning.

ISTE. (2012). NETS for Teachers. Retrieved March 13, 2013, from

                http://www.iste.org/standards/nets-for-teachers

4 comments:

  1. Your plan to provide opportunities for students to investigate topics of their choice is great. Students are more likely to put more effort into a project if they are allowed to be a decision-maker in the process. I think it is great that you have access to laptops in your classroom. Not only for the students to use, but the ability to move the laptop to various work areas allows students to find a learning area that best fits their needs.

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    1. Jocelyn,

      The laptops have been a great addition to my classroom. They have been utilized for benchmark testing when lab space has been at a premium. I use them on a daily basis for student reading assessments, practice in content areas, for writing activities, individualized remedial lessons, for research, etc. The students have become very accustomed to them being available all day and so have I. I know that even though we use them daily, there is so much more potential for them to be used even more and in more beneficial ways. That is one goal that I have set for myself—to seek additional ways of using them more effectively.

      It is easy to see, however, that the integration of technology in my classroom would be extremely challenging without their availability. I hope that I will continue to be privileged to house the laptops in my classroom.

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  2. Stacey,

    Technology is a true game changer in the education world. Many have just started to realize how powerful and influential these tools are. I truly enjoyed reading your GAME plan. I love that you are striving to improve and continue to do what is best for your students. I wish you much success in this incredible journey.

    In reading your plan for the second indicator, I felt that I could offer some ideas that you could explore and see what would work best for you. As our technology evolves on what seems like a minute by minute basis, it is important we provide an environment with numerous opportunities. Our students do not learn or respond to many of the methods that we continue to use despite this fact. Communicating digitally is an excellent step in the right direction to address this issue.

    Have you considered using Collaborize Classroom (http://www.collaborizeclassroom.com/) or Edmodo (http://www.edmodo.com/)? These are wonderful ways to communicate with your students and parents online. This is a safe and effective way to interact in an online environment. I think as you explore these sites and the opportunities they could provide, you will find a tool that will help you in reaching your goals.

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    Replies
    1. Kate,

      Thank you so much for sharing the links to Collaborize Classroom and Edmodo. I plan to explore these sites to determine how they can best be incorporated into my GAME plan.

      I also agree with your statement that our students do not all respond favorably to the manner or format in which we often use to teach. As there are many types of learning style preferences, it is the teacher's role to address those learning needs by incorporating a variety of techniques rather than just the ones we prefer.

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