NETS-T,
the indicators with which teachers should be proficient, were developed and
defined by the International Society for Technology in Education (ISTE, 2012). These standards reflect the competencies that
teachers should be employing on a regular basis in both their classrooms and as
a part of their personal professional development. They are 21st century skills that teachers
should be incorporating into instruction to prepare their students for educational
opportunities now and into the future.
Since personal
reflection and introspection are practices that should be a part of every
educator’s habits, I have reflected on the list of indicators on the NETS-T
list. In order to gain more personal
confidence with some of these skills, I have selected two indicators on which
to focus. I chose these areas because I
see them as being areas in which I am lacking in practice. By targeting these goals, I hope to gain the
reassurance that if I tried a similar activity in my classroom, that it would
be successful.
The
first indicator of focus is identified as 2b. The objective reads as
follows:
2.
Design and Develop Digital Age Learning Experiences and Assessments
b. Develop technology-enriched
learning environments that enable students to
pursue their individual curiosities and become active participants in
setting their own educational goals, managing their own learning, and assessing their own progress.
This
objective is one in which I feel I have only partially demonstrated in my
classroom. While there are laptop
computer work stations set up throughout the room, my students are not usually
free to explore and address their individual interests. I have found that with many time constraints,
the students are allowed much computer access, but usually with a specifically
assigned goal. I need to allow my
students more opportunities to search for or research topics of their personal
interest.
In
order to improve my confidence in this area, I have developed a plan. This plan is called my GAME plan. A GAME plan is a methodical approach for
addressing a topic (Cennamo, Ross, & Ertmer, 2009). It involves the steps of setting Goals, taking Action to meet those
goals, Monitoring progress toward the achievement of
those goals, and Evaluating whether the goals were
successfully met, altering and adjusting the plan as needed. The GAME plan for my first objective is as
follows:
G: My goal is to purposely structure more time
in my class in which students will be given an opportunity to visit the laptop
stations to engage in research on a topic of their choosing.
A: The actions required on my part are the
inclusion of this prescribed time in my lesson plans, the explanation of the plan
to the students, and a reminder of the rules for computer use (i.e. Acceptable
Use Policy, school handbook).
M: Monitoring of the progress toward meeting
this goal of scheduling the time will be evidenced by the actual lesson plan
and a log of the time that students actually had on the computers in this
capacity.
E: Evaluation of the effectiveness of this
endeavor will be determine by comparing the amount of time that was planned for
students to use the computers with the log of the actual amounts of time the
students were engaged in their personal searches. If the times are falling short, they will
need to be adjusted.
The
second indicator of focus is identified as 4d. The objective reads as follows:
4.
Promote and Model Digital Citizenship and Responsibility
d.
Develop and model cultural understanding and global awareness
by engaging with colleagues and students of other cultures using
digital age communication and collaboration tools
Reflecting
on this objective, I do engage in discussions and professional development
opportunities with my colleagues face to face and online, but I fall short in
connecting with students of other localities or cultures using digital age
communication or collaboration tools. In
fact, I do not engage my own students digitally very often. I monitor the work they are doing and
communicate with them face to face, but rarely do we communicate
electronically. This is an area in which
I need to expand and perfect. The GAME
plan for this objective is a follows:
G: My goal is to communicate with my students digitally
at least once a week.
A: The actions required from me are to purposely
plan opportunities for this interaction—be it through a wiki, a reflective journal,
or through an approved email program (all other venues are prohibited at my
school.)
M: Monitoring my
progress toward this goal would be evidenced through the description of the
activity in my lesson plans and the actual archives of the conversations.
E: The way in which this plan would be evaluated
for success would be to determine if the communications occurred weekly. If the frequency goal was not met, the
reasons for the lack of conversation would be determined—only valid reasons
would be accepted (i.e. lack of technology access due to them being used for
state assessments.)
While
these are just two ideas I had for self-improvement in these technology
indicators, I would love to hear what the rest of you have to suggest.
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology
integration for meaningful classroom use: A
standards-based
approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth,
Cengage
Learning.
ISTE. (2012). NETS for Teachers. Retrieved March 13,
2013, from
Your plan to provide opportunities for students to investigate topics of their choice is great. Students are more likely to put more effort into a project if they are allowed to be a decision-maker in the process. I think it is great that you have access to laptops in your classroom. Not only for the students to use, but the ability to move the laptop to various work areas allows students to find a learning area that best fits their needs.
ReplyDeleteJocelyn,
DeleteThe laptops have been a great addition to my classroom. They have been utilized for benchmark testing when lab space has been at a premium. I use them on a daily basis for student reading assessments, practice in content areas, for writing activities, individualized remedial lessons, for research, etc. The students have become very accustomed to them being available all day and so have I. I know that even though we use them daily, there is so much more potential for them to be used even more and in more beneficial ways. That is one goal that I have set for myself—to seek additional ways of using them more effectively.
It is easy to see, however, that the integration of technology in my classroom would be extremely challenging without their availability. I hope that I will continue to be privileged to house the laptops in my classroom.
Stacey,
ReplyDeleteTechnology is a true game changer in the education world. Many have just started to realize how powerful and influential these tools are. I truly enjoyed reading your GAME plan. I love that you are striving to improve and continue to do what is best for your students. I wish you much success in this incredible journey.
In reading your plan for the second indicator, I felt that I could offer some ideas that you could explore and see what would work best for you. As our technology evolves on what seems like a minute by minute basis, it is important we provide an environment with numerous opportunities. Our students do not learn or respond to many of the methods that we continue to use despite this fact. Communicating digitally is an excellent step in the right direction to address this issue.
Have you considered using Collaborize Classroom (http://www.collaborizeclassroom.com/) or Edmodo (http://www.edmodo.com/)? These are wonderful ways to communicate with your students and parents online. This is a safe and effective way to interact in an online environment. I think as you explore these sites and the opportunities they could provide, you will find a tool that will help you in reaching your goals.
Kate,
DeleteThank you so much for sharing the links to Collaborize Classroom and Edmodo. I plan to explore these sites to determine how they can best be incorporated into my GAME plan.
I also agree with your statement that our students do not all respond favorably to the manner or format in which we often use to teach. As there are many types of learning style preferences, it is the teacher's role to address those learning needs by incorporating a variety of techniques rather than just the ones we prefer.